This is it, folks. The big announcement that I’ve been teasing over the past week: Dracula the Unconquered, an all-new digital ongoing series by me, Steve Downer and Josh Krach! Each issue is going to be a full-color 24-page story for $1, with Dracula and his assistant Thalia traveling all over the world in an all-ages adventure!

You already know me, I hope, and you’ll recognize Josh’s name as the letterer of Awesome Hospital and the writer of Troop Infinity. Steve and I have only worked together a little in the past, he did the colors on Woman of ACTION and the cover of The Hard Ones, and he’s also done coloring work for DC and Boom! Studios. We’ve been wanting to work together for a while, and now we have our chance.

For more information, check out DraculaTheUnconquered.com, and be there when the first full-length issue drops on Halloween!

War Rocket Ajax #15: Win By Face Murder with Blair Butler!



This week on War Rocket Ajax, Matt and I continue our unofficial War Rocket Ajax Lady Month as we chat with Blair Butler about reviewing comics on TV, her love of MMA, and her upcoming comic, Heart. She’s a lot of fun, and while she did not convince me that there was anything in Mixed Martial Arts that was even half as awesome as the Dusty Rhodes “Hard Times” promo, she did her level best.

Also, I think I forgot to mention last week’s episode here at the ISB, but we talked to Dark Horse Editor Rachel Edidin, one of my favorite people, about editing Dr. McNinja, AxeCop and others. It was such a good time that it inspired me to get a mohawk this weekend.

And yes, we know the iTunes feed isn’t working. Unfortunately, we had to nuke it from orbit last week, but there’s a new one getting set up right now. In the meantime, feel free to stream the episodes from CA, or download them from WarRocketAjax.com, and we’ll let you know when the new feed’s ready to go!

Cinematic Batmanology: The Dark Knight, Part 4



Today at ComicsAlliance, Uzi, Andy and I are back with the penultimate chapter of our review of The Dark Knight! This time around, we literally spent 2700 words on five minutes of the film, which may explain why this is taking so damn long to get through. And that wasn’t even the Two-Face/Joker scene in the hospital room.

This one goes all the way up through the reveal of Batman’s crazy sonar room and the Joker’s master plan, so if you’re watching along, get ready for another solid half-hour of filmmaking, plus an argument about whether or not Uzi was high the entire time. Seriously.

The Hard Ones #1



If you’ve been reading the ISB since, oh, the Dawn of Man or so, you’ll remember that I was once working on a comic called Skiptracers The Hard Ones. It was the first thing Chad and I wrote together all the way back in 2007, with art by Rusty Shackles, lettering by Benjamin Birdie and cover colors by Steve Downer. Even though it’s been done for a while, we’ve been holding off doing anything with it other than printing up a few copies to show off at conventions, but this summer, we decided to put it up as a free comic over at the Action Age.

So this weekend, that’s exactly what we’ve done! It’s an extra-sized 28 page adventure, complete in one issue, and it’s totally free to download in CBZ format. Have at it!

The Hard Ones #1: Get Lucky!

If you enjoy it, let us know and tell your friends. If you don’t enjoy it, well, this is the Internet, I imagine you’ll tell your friends anyway.

Note 1: This has nothing to do with the secret project I’ve been teasing for the past couple of days. Well. Almost nothing.

Note 2: If you don’t have it already, cDisplayEX is the program you use for CBR/CBZ files, like this one and the other comics I wrote for Flashback Universe. If you don’t feel like downloading a new program (it’s free and doesn’t take much space), you can always change it from .cbz to .zip and pop it open to get at the images that way.

Known Issues: Fallout: New Vegas

Over the past few days, I’ve been playing through Fallout: New Vegas, and while it’s generally a pretty enjoyable game, I’ve noticed that there are a few bugs that mar the experience. Specifically, it seems like there are certain things you can do that’ll cause the game to lock up and corrupt your most recent save file. In an effort to help out other players, I’ve put together a list of missteps during my game so that in the future, I can avoid them:



Entering a building

Exiting a building

Using Items

Shooting at an enemy

Aiming at an enemy

Thinking about an enemy

Breathing (in-game)

Breathing (while playing)

Looking at the television

Displaying aggression


Sunspot activity

Chaos theory

Poor Feng-Shui